Running Bank Balance Activity

The use of cash as a payment method is declining. This has implications for how we teach money, consumer math, and life skills math. This is especially true for students with special needs who need more concrete representations of math. This post presents an activity to practice with a running bank balance.

Cash vs Card Transactions

The Federal Reserve Bank of San Francisco conducted a study on payment choices. The study, using a sample of people, reports that the use of cash as the payment method was most frequent for purchases under $10 and then it was used in less than half of the purchases. Given the increase in online ordering, it seems that cash use will drop further. This has implications for the students we support.

Overview

Previously, I posted about using a gift card activity to as an entry point to the concept of budgeting. Students are asked to compute a running balance. This post provides details about a similar activity, but for a bank balance using a bank register (as opposed to a check register).

Bank Balance Activity

The student plays an online game for counting money (image below). In lieu of counting out money each time, the student uses a bank register (image below) to track balance as if the student is using a debit card for purchases. The game has 3 types of squares: spending, earning or receiving money, and a gift card that would not affect the balance.

This allows for engagement with budgeting and a limit on spending. It can also lead to a discussion about negatives.

Alternative Activity

An alternative activity is to weave the use of the register into daily activities with students, especially in a life skills program. A colleague of mine who ran the life skills program at a high school would have students check in each day on a time clock and they would have a job. They could be paid and maintain a balance (scaffolded as needed). This could be done in a resource setting in general, without an actual job or maybe a different type of job than is often used in transition settings.

Access to Document

Here is a link to the Google Doc. You need to make a copy to use it.

Weekly Food Budget Activity

Budgeting is a challenging topic for many students with special needs. The process has many components, multiple steps, and involves application of money and shopping math topics. This post describes an activity to develop competence in budgeting by shopping for a food for a week with a money limit.

Google Document

The activity is presented on a Google Doc and can be completed with online shopping at a grocery store of choice or at Stop and Shop. A gift card image is used to lead into a discussion or lessons on balance. This is a preview of a full budget activity shared on another post.

Identifying Food Items

The first step is to identify the foods to eat. To keep it simple, only the meals for a single day are identified and will be extrapolated to cover the whole week. This will not take into account snacks to reduce the task demand. This also leads into lessons on nutrition, e.g., identifying macronutrients and what they provide our bodies.

Shopping

The student identifies the food item for each meal and enters the item, cost, and of servings. A discussion or minilesson on number of servings may be conducted first.

After shopping, the student determines if there are enough servings to cover all 7 days. If not, the number packages (bottles, etc.) are determined. This can be done by multiplying by 2, 3, 4 until more than 7 is computed. Then the total cost for the food item is computed.

Then the grand total is computed at the bottom. This leads to a discussion about the budget as the student compares the total with the amount or balance on the gift card(s).

Online Personalized Consumer Math Board Game

The game is played on a Jamboard. There are moveable game pieces on the left (Lego figures chosen to mirror the players – no hair is me), along with movable bills. There is a white rectangle partially covering the cashier’s money. It is a moveable rectangle I use to reveal the money when the cashier pays out money to a player. The money is subsequently covered again. When money is paid, the appropriate number of bills are moved to the cashier’s counter. Change can be computed and given. (technical note: you can click on an object on Jamboard to change its order, e.g., click on the bills to move them back, behind the rectangle.)

The game is a version of the Allowance Game, which is appears to be a version of Monopoly. The goal is to simulate budgeting and real life spending situations in an interactive and gamified way. The spaces can be revised to cater to the interests and reality of the players. The activities are all ones that I have used in isolation with students I help. The game can be played online and with multiple players who need to learn consumer math topics. (When you share the Jamboard with others, you can make them editors which allows them to move pieces.)

Players start with money in a bank account (center of the board) and then roll a virtual die and move accordingly. If a player does not have enough money for a spending activity, the activity cannot be completed. For some experiences, they are limited in what they can spend, e.g., buying a birthday present. (For rent, I will use an IOU until the player makes enough money – obviously a lot to possibly unpack in this scenario.) Spaces have an activity that falls into one of three categories:

  • earn money at a job by rolling dice for the number of hours worked
  • have a static money experience, e.g., get $20 from birthday or spend $12 on tooth brush
  • have a dynamic money experience, e.g., spend money on Amazon or attend a baseball game and the player goes to a related website (for example, a player buys a Red Sox ticket and a YouTube video of highlights of a game is shown – maybe 2 minutes)

A couple notes: I left the START space empty and am thinking I will move the find a job activity to that space. As of this posting I did not have students find a job yet and simply opened a link to a Target store site for employment and showed them a job ad. I think I will start the game with each player finding a job and rolling the die to earn money at the start.

Below are the steps I use to create and revise the game. If you have any suggestions, please post in the comment section.

Here is a link to a master copy of the game on a Google Doc. It can be copied and then revised. I store my game pieces on here as well.

Here is a link to a master copy of a WORD document I use to position the board with a cashier to create the image shown on the Jamboard.

The image created can be uploaded to Jamboard using the Set background function.

Here is a link to the dice rolling site I use. Each player can open it or I will roll for everyone.

Life Skills Math – Not So Easy

As I wrote previously, shopping is dense with math tasks as are grocery stores. Here are some division situations that are sneaky challenging and require a student to know when and why to divide before even reaching for the calculator. I will use these to help illustrate the fact that life skills math is not simply counting money or using a calculator to add up prices. There is a great deal of problem solving and thinking skills that need to be developed.

For example, if a student has $60 to spend on gifts for her 3 teachers the student needs to understand that she can spend up to $20 per teacher (before even talking about taxes).

An entry point for division can involve a dividing situation the students intuitively understand, e.g., sharing food. Start with 2 friends sharing 8 Buffalo wings evenly (below).

This can lead into the 3 teachers sharing the $60 evenly (below). In turn, this can be followed by the online shopping shown above.

This approach can be used to develop an understanding of unit cost (cited in the shopping is dense post). Start with a pack of items to allow the students to see the cost for a single item before getting into unit cost by ounces, for example.

I have had success with teaching these division related concepts using sheer repetition as much of our learning is experiential learning. Using a Google Jamboard as shown in the photos allows for the repetition.

Shopping is Dense with Math Tasks

I recently worked with a student on an online grocery shopping activity – finding ingredients for mac and cheese. We had the ingredients listed in a column on a Google Doc (allows both of us to edit the doc simultaneously) and then he cropped and pasted a photo of each ingredient (see photo below). The goal was for him to identify the total he need and the total cost in planning for actual shopping or to continue with the online shopping. Note: he wasn’t actually buying anything at this point but this was a step in preparing him to do so.

This activity is dense with math tasks and shopping related tasks. The math tasks include the following:

  • Identify the price (vs quantity of the item or unit price).
  • Interpret the quantity for the ingredient.
  • Identify the units (oz and cups)
  • Convert units
  • Compare amount in box with amount needed.
  • Determine how much more is needed, if any.
  • Compare choices before selecting the item, (Barilla Pasta vs another brand).

To convert units, the “mathy” approach can be used or the student may simply use an app. For this student we chose an online unit converter (see below). This is more complicated that it appears. The student must choose the units and the order (in this case convert cups to ounces or vise versa), distinguish between imperial and US cups, understand that you enter the quantity (the search results in 1 US ounce appearing by default), and then interpret the decimal (keep in mind the ingredient quantities are in fractions).

Life skills math is more complex and challenging that parents and educators may realize. As a result, the planning for developing these skills should begin much sooner rather than later – not to mention the actual logistical tasks of shopping, e.g. finding an item in the grocery store.

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