Category Archives: Consumer Math

Counting Out Value of Coins

Counting out the total value for a set of coins can be very challenging for students who struggle with money.

Here is a video showing how to use a WORD document table a former colleague and I created to support students in a life skills class. The video shows how this handout is used but does so with a virtual version the can be completed on the computer (see image below). Here is a link to the virtual document.

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Real Life Math VS “Mathy” Math

In working with students, parents and IEP teams, I find that there is an assumption that math at some point, possibly beyond arithmetic, is simply a science fiction movie that is minimally related to real life. I hear from students as well as adults, statements like, “algebra, when are we ever going to use it?” My response is, ALL THE TIME!

The math we often present in school is a “mathy” version of the math we encounter in life. For example, the top photo below shows a pizza menu and a situation that is realistic. The calculator screen shot below the menu shows how we likely would solve the problem using a calculator on our phone.

Below is the same type of problem, but solved using “mathy” math. How many of us (besides me) are doing this at the pizzeria?

The point is, we engage in algebra but maybe do not use all the symbols and vocabulary of algebra, e.g. when we typed in 2.25 repeatedly in our calculator, we were working with the math term “slope.”

This has implications for secondary students whose post-secondary plans do not include college. If the math class is teaching “mathy” math but you want your student to learn math as it is used in real life, then an alternative math course is needed. This could be addressed through the IEP.

 

 

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Long Range Planning in Regards to Math for Students Receiving Special Ed Services

Below is a photo of a hyper-doc that I use to map out a long range plan for math services and academics for students receiving special education services. Here is a link to a video explaining how the document is organized and how it “works.” (Note, the image of the document on the video is not crisp, so I suggest you look at the handout while watching the video.)

The document contains several links to resources such as videos, websites and blog posts that provide additional information. Feel free to reach out to me using the Contact Form on this page if you have questions or would like input. I am happy to help.

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Online Math Games

Here are a variety of online math game sites I have used over the years. Break is coming up for many districts. Maybe these can fill the void and allow some learning. Several address other content areas as well.

I have also used these games for break times at school to keep students working on academics.

If you have a child learning to count money, especially at an advanced age, there are some useful money games – especially ones with coins. I have students complete problems with actual coins then enter their response online.

https://www.abcya.com/

 

https://www.coolmathgames.com/

 

https://www.mathgames.com/

 

https://www.mathplayground.com/

 

https://mrnussbaum.com/math

 

https://pbskids.org/games/math/

 

roomrecess.comĀ 

 

http://sheppardsoftware.com/

 

https://www.splashlearn.com/

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Shopping at the Grocery Store

There are numerous hidden tasks that we undertake while at the grocery store. We process them so quickly or subconsciously that we are not aware of these steps.

As a result, we may overlook these steps while educating students on life skills such as grocery shopping. Subsequently, these steps may not be part of the programming or teaching at school and therefore generalization is left for another day. Yet, the purpose of IDEA is, in essence, preparing students for life, including “independent living.”

To address this, we can take a task analysis approach in which we break down the act of shopping at a grocery store into a sequence of discrete steps or tasks (see excerpt of the task analysis document below).

Step 1 is to administer a baseline pretest during which we start with no prompting to determine if the student performs each task and how well each is performed. As necessary, prompting is provided and respective documentation is entered into the table (to indicate prompting as opposed to independent completion). For example, I worked with a client who understood the meaning of the shopping list but started off for the first item without a basket or cart. I engaged him with a discussion about how he would carry the items. At one point I had him hold 7 grapefruits and it became apparent to him that he needed a cart. (I documented this in the document.)

Other issues that arose were parking the cart in the middle of the aisle, finding the appropriate section of the store but struggling to navigate the section for the item (e.g. at one point I prompted him to read the signs over the freezer doors), and mishandling the money when prompted to pay by the cashier announcing the total amount to pay.

Step 2 is to identify a task or sequence of tasks to practice in isolation based on the results of the pretest. For example, this could involve walking to a section of the store and prompting the student to find an item. Data collection would involve several trials of simply finding the item without addressing any other steps of the task analysis.

Step 3 would be to chain multiple steps together, but not the entire task analysis yet. For example, having the student find the appropriate section and then finding the item in the section.

Eventually, a post-test can be administered to assess the entire sequence to identify progress and areas needing more attention.

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Counting Money as a Game

The Allowance Game is retail game tailored to students who are learning to count money.

 

I revised it to make it more authentic and more functional.

  • I changed some money amounts to necessitate the use of pennies (see below)
  • I use real dollars and cents to provide more opportunities to handle real money
  • I differentiate by creating different task demands. For example
    • I was using the modified version with 2 clients
    • One was learning to count out dimes and pennies only, but could manage ONES simultaneously
    • This student would also be provided a coin chart I use to teach students how to count with coins
    • The other was practicing with ONES, and all coins up to a quarter
    • I collected data on a data sheet – 1 per student

The students loved playing the game, it was engaging so they practiced the counting out money, I was able to collect data, and I was able to differentiate. When I co-taught a Consumer Math course, I would assign a para (instructional assistant) to facilitate the game with a couple students and to collect data.

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WAR Card Game Modified for Height Comparision

Comparing numbers is very challenging for some students and likely speaks to a major gap in their number sense. It is also very challenging to address effectively with these students. The photo below shows an entry point into I have used with success in helping such a student.

Even for these struggling students, taller and shorter are likely prior knowledge that students understand intuitively. The people outline on the vertical number chart leverages this intuitive understanding to compare numbers.

  • I start by showing 2 different outlines and asking which is “taller” and stick use that term until the student gets the idea. This isolates the focus to comparing items.
  • Then I redo all the comparisons using the term “taller” and when the student makes a selection, 10 in this case, I reply “yes, 10 is MORE!” and have them repeat “more.”
  • Finally, I redo the comparisons asking which is more and for improper responses I ask which is taller then restate that the taller item is “more.”

For a change of pace, I created a revised version of the card game WAR by using these outlines (no face cards). The cards are 5″x7″ which I purchased on Amazon. Here is a link to the WORD document with the outlines I cut out and taped to the cards. After a student shows success with this revised game, I play regular WAR but use the people outlines for feedback to make a correction or as a prompt as necessary, with the intent to fade their use.

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Money in Authentic Settings

Working independently and effectively with money is a crucial component to independent living. When I started working on math for students receiving special education I was taken aback by the number of high school students who could not work with money effectively, including counting out the total value for a given set of coins.

One of the first situations I encountered involved an upperclassman who, as reported by the parent, was learning to count money by completing handouts at school. This is NOT the way to learn to handle money. Worksheets can be used to target a specific individual skill but to learn to handle money the student has to actually handle real money.

This can take the form of baby steps – learn to crawl before walking. If a student has limited money skills here is one way to get started.

  • Have the student simply hand money or a card to a clerk (see photo below). This can be done while you are shopping and the student only hands over money and receives the money.

Luisa at counter at BN

  • Pick a single item that costs a couple of dollars (and some change). Hand the student an appropriate number of bills (no change yet). Have the student count out the bills for a total and hand it over to the cashier. If necessary, have the student count out the money at a table or empty aisle in the grocery store then take the money over to pay. Then the student receives the coins and hands them back to you.

  • Same scenario but this time provide the student the bills and count out the pennies needed to pay. Choose an item that costs just a few cents, e.g. $2. 08. The student practices counting out bills and pennies.

  • Continue this with just dimes then dimes and pennies etc.

  • At some point you will want to address the concept of change returned by the cashier. To do this have the student pay with a higher bill (5 or 10 dollar bill), receive the change then count out the change at the table. Compare to what is on the receipt (see photo below).

Luisa at table with money

For many of our kiddos this process can take a long time because the simple steps like counting out dollar bills takes practice. For example, students often count out money by laying the bills side by side and this takes time. This is not an effective approach to use while standing at the aisle facing the cashier.

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Superhero Math

I was recruited to help a middle school student who is having a very rough time at this time in his life. It was shared with me that he likes Marvel superheroes and he is struggling with counting money and multiplication. Below are some ideas I presented for a test run and photos of the items I ordered for these suggested activities.

  • For multiplication

    • Put the heroes (or villains) in groups of 2 and have him count out 4 groups and compute. Use different groups and number per group. (IGNORE the numbers on the cards)

    • Get a group of 10 villain cards. Pretend heroes have to travel in groups of 2 and ask how many groups to get 10 heroes to fight the 10 villains. (IGNORE the numbers on the cards). Variations of this.

    • After gets the idea of groupings, focus on the number on the cards and show him two 5s and have him compute. Variations of this.

    • Play a game where he draws two cards and has to multiply the cards (start with very low numbers or maybe show him a 2 card and he has to pick another card to multiply by 2.

marvel playing cards

  • For Money

    • Tell him he earn money to buy these figures, one at a time – a monetary version of a token economy. Have him rank them by his favorite to least favorite and come up with a price for each with his favorite figures costing more. Start with the least favorite and make the price such that with a little practice he could count out the coins to pay for it. Maybe 17 cents with dimes and pennies. He has to count out the money correctly and independently to actually buy the item.

Avengers Figurines

  • Other options

    • If he needs work with addition you can play WAR in which 3 cards are played and each person adds to find the total. For subtraction do the same with 2 cards.

    • You can play subtraction in which one person has superheroes and the other has villains. In order for a villain to win a villain card has to be higher than a hero card by 3 or more.

You can write an 11, 12 and 13 on the J, Q, K cards respectively. All the games can be presented though Direct Instruction – I do, we do, you do. The You do can be used as daily progress monitoring. If he needs prompting this can be recorded. This can be used for your progress reports. Attached is a data sheet I use for activities.

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Authentic Work Experience

Very clever activity implemented by the teacher who runs the Life Skills program at our school. She created envelopes (below) for each teacher. The envelopes do not contain any content but are used for practice sorting mail for the students in the program. The students in the program sort and deliver them to our mailbox. We return them to this return bin for reuse.

Such experiences should be available to all of ourĀ  students who are more severely impacted. Many will need YEARS of practice to develop skills which means a transition program from 18-21 years old may not be enough.

work experience envelopes.png

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